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As a long time fan of RE, watching what apparently meant the series going back to its horror roots, was one of the greatest things that could happen. When it all ended and the title appeared: Resident EVIL (RE7). (we will miss you Silent Hills), in the end made me go crazy. A trailer to what appeared to be a new horror game IP in the vein of P.T. Nevertheless, the next announcement, literally blew me away. If you are following REalM: Walk of Soul, by this point you know that one of its main inspirations comes from the Survival Horror Games of the Golden Age, and TLoU, is one of the closest things we have to that in our time. It was a little of a let down, but in honesty it was our own hype that got us there. Some locations looked a lot like places from The Last of Us, so we really thought they were giving a trailer for the sequel, and suddenly another title appeared on screen: Days Gone. Next came a game that actually mislead us, or rather we got mislead. Well, guess for me Krato's theme is the "Hold Devil's Pot of Tea" one (google it if you have no idea what I'm talking about, if you love GoW you are in for a laugh). Once Kratos came on the screen, it was quite obvious, and made me feel, besides über exited, a little bad, I can't believe I couldn't remember the song given that I've beaten every single GoW game more than once. We were watching Playstation's panel on monday and once it started, I was like, I know that music, but I'm not sure from what game is it from.
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For us, it was PlayStation's conference that took the crown. Which always boils down to what games you like that get announced by who. And one sure thing, the debates that every single year arises: who won the E3. Lots of games, lots of gameplays, even demos. Well, for most of us, this week is like christmas, E3 gave us a huge time this year with great announcements. So, our third choice: remove the health system and let Iris die from one hit. The original health system system came as a no brainer for us, but in reality, after a lot of analysis, we came to the conclusion that the health system actually hurts the game. Given the connondrum, we either removed the enemies altoghether or added more, none of these work for us, so we opted for a third choice. Now, we could just add more enemies, but REalM is not about that, it is about surviving.
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If they died at that one, they would just respawn in there with full health. That would give the player the opportunity to tank hits from the enemies, evade one or two and reach the next section. Not at the start of the "level," but at the start of that precise section you are right now. Right now, if you die in the game, you respawn in the same area you died, but at the entrance. Iris can withstand 4 hits before dying, but what does it bring into the game itself? She can't fight back, besides hitting you, things do not present a real problem to the player, you could just run and take a few hits to reach the next place and loose virtually nothing. Next, one of the things that was pointed out to us was the use of a health system. But what is the point of affecting gameplay if, that effect does nothing? Well, this is precisely what we needed to rework in the game. There is no problem if they are just McGuffins like the medallions in Ocarina of Time, problem arises when you can change your appearance and affect a little of gameplay. They look cool, but then what? Being so important storywise, how come they feel useless. Thing is, there is really no real need in the game for those extra things they do. Crow, which lets you warp to the Nexus (the place where you can choose which area to explore) Dove, which allows you to make higher jumps Automaton, which allows you to use its blade to activate some switches and finally Thorn, which looks cool. To progress in REalM: Walk of Soul, Iris needs to find the effects, that which is a part of herself and that in game are presented as dresses. It has to be of some use right? Recently I talked about our thoughts on the E3 and about how in games, things must be there for a reason, and that is precisely what I want to talk about today. It's been 5 days since Resident Evil 7 teaser was released, and the finger mystery still haunts us all.
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